Chris Bancroft

Location San Francisco

Art @ Supercell

Animator Director Visual Artist
23 Projects

Work History

Mar 2019 – Present
San Francisco, California
Animation Lead
Sep 2016 – Mar 2019
Palo Alto
Game of War • Mobile Strike • Final Fantasy • Unannounced games and projects Managed a cross-functional team to produce animation for creative ads and MZ’s games, continuously pushing the quality bar Defined the animation style for marketing art and game and streamlined creation flow via pipeline and rigging enhancements; provided documentation and mentorship to develop the team Designed and directed ad creatives, producing the highest IPM, install volume, revenue and ROAS for multiple months Scaled the development process by structuring a project leading system to add efficiencies to cross-team workstreams and improving output velocity Established collaborations across marketing and game art, front/back-end production, artists, engineers and external vendors to define deliverables, milestones and timelines for timely execution of work
Senior Animator
Feb 2016 – Apr 2016
Sydney, Australia
Ghostbusters • Deep Water Horizon Led animation development for the Rock Concert Ghost storyline, capturing the intensity of the interactions with the live-action cast for the movie trailer
Senior Animator
Baobab Studios
Nov 2015 – Jan 2016
Redwood Shores, CA
Inaugural team member of VR startup’s Emmy Award winning short film Developed future episodic ideas that maximize the storytelling abilities of the VR medium and the unique features of the HTC Vive Enhanced the character animation pipeline and streamlined rigging processes, optimizing the technical integration of animation sequences into the game engine
Evil Eye Pictures
Aug 2015 – Nov 2015
San Francisco Bay Area
Google Spotlight Stories - Pearl Constructed concurrent-timeline performances for multiple characters utilizing the 360° audience viewpoint of Google Cardboard for Oscar nominated and Emmy Award winning short
Senior Animator
Tippett Studio
Dec 2014 – May 2015
Berkeley, CA
Ted 2 • Dream of Anhui Produced realistically detailed animation to bring title character to life within live-action sequences Partnered with external clients on various character visualizations and managed shared assets
Senior Animator & Design Lead
DreamWorks Animation
Jul 2014 – Dec 2014
Redwood City, CA
Story Producer for HP Sprout Developed animation and managed product design for Hewlett-Packard’s immersive computing platform Provided art direction to engineering teams across multiple offices, delivering artistic strategies that maximized the unique dual-display touch screen environment to recreate the delightful world of “How to Train Your Dragon” Defined priorities, developed feature plans/timelines and communicated vision to greater team Actively recruited and onboarded new team members, ensuring quick ramp-up and immediate impact
Oct 2013 – Dec 2014
Developed 11 week sessions on Character Performance, distilling complex theories and technical concepts to students from all-levels of experience Provided hands-on mentorship and guidance for over 35 students over 5 terms, advocating for their best interests and helping graduating students procure positions at top companies worldwide
Senior Animator
Oct 2013 – May 2014
Guardians of the Galaxy Drove public anticipation of the film by improving the movie trailer experience with concise action shots of lead characters Rocket and Groot Produced realistically detailed animation to bring characters to life within live-action sequences
Adjunct Professor
Academy of Art University
Sep 2013 – Dec 2013
Group Directed Study for M.F.A Animation candidates Instructed students on their thesis films and animation tests with an emphasis on engaging acting and solid mechanics.
Animator / Character Lead
Sep 2007 – Oct 2013
Redwood City, CA
Mr. Peabody & Sherman • Turbo • Rise of the Guardians • Madagascar 3 • Megamind • Madagascar: Escape 2 Africa Collaborated with large cross-functional teams including directors, producers and artists to establish the style of movement and character vision best suited to tell each story Conducted detailed analyses to understand animal behavior for the Madagascar series, providing direction on select characters for the rest of the team Supported marketing and consumer product departments by creating advertising campaigns and marketing collateral, including localized materials to account for cultural norms
Jun 2005 – Sep 2007
Glendale, CA
Bee Movie • Over the Hedge • Hammy's Boomerang Adventure
Animation Intern, Academy of Television Arts & Sciences Foundation
Sony Pictures Imageworks
Jun 2004 – Aug 2004
Culver City, CA
Animated characters in a simulated production environment, collaborating with animation teams from "Open Season" and "Polar Express".
Caricature Artist
Busch Gardens
Tampa/St. Petersburg, Florida Area


Bachelor of Fine Arts (BFA)
Ringling School of Art and Design
2001 – 2005