Emmanuel Pappas

Location Los Angeles

Physical Production at Warner Bros.

Line Producer Production Coordinator Production Manager
44 Projects

Work History

Senior Artist
Bethesda Game Studios
Oct 2017 - Present
Montreal und Umgebung, Kanada
Elder Scrolls Blades for mobile 3D Artist tasks - Including: Modeling, Texturing, Lighting, outsource management, Unity engine experience
Senior Environment Artist
Ubisoft Montréal
Nov 2015 - Oct 2017
Farcry 5 XBOX 360 / PS4 Watch dogs 2 Xbox 360 /ps4 3D Artist tasks - Including: Modeling, Layout, Coaching and Assisting juniors artists, Outsource Management, Task management and assigning tasks to others. Dunia engine experience
Senior Level Artist
Warner Bros. Studios
May 2012 - Nov 2015
Montreal und Umgebung, Kanada
Batman: Arkham Knight DLC - XBOX 360 PS4 Batman: Arkham Origins DLC - Cold Cold Heart XBOX 360/PS3 Batman: Arkham Origins XBOX 360/PS3 3D Artist tasks - Including: Modeling, Texturing, Lighting, Prop Animation, Destruction Simulations, Unreal Engine Experience
Environment TD
Mar 2015 - Jun 2015
Modeling organic / non organic assets as well as texuring using Maya, Zbrush, Mari and Photoshop. Digital Matte Painting using Nuke Worked on Fantastic 4, Peter Pan, Tarzan,
Environment Artist / Prop Artist
Digital Extremes
Jan 2009 - May 2012
London und Umgebung, Kanada
Created high quality 3d environment art assets for use in The Darkness 2 , Bioshock 2, Jar Fly, Created props, both organic and in-organic, in a wide range of visual styles. Application of skills and techniques in a variety of areas including: low and high polygon modeling, sculpting, unwrapping, material and shader creation, lighting, and collision.
Enviroment and Prop Artist.
Radical Entertainment
Mar 2007 - Jul 2008
Modeling high and low res assets / texturing Finalizing the game Prototype for shipping as well worked on 2 other unannounced titles.
Quality Assurance
Electronic Arts
Oct 2004 - Oct 2005
Duties where on the art side of things. spotting texture errors, texture streaming problems, world issues, blocking, crashes.


Digital Animation
British Columbia Institute of Technology
2006 - 2007
Allan Mckay - Fx Technical Director Transformation Mentorship Program.
2015 - 2016
Digital Animation
Ottawa School of art
2002 - 2003
Network Admin
2001 - 2003