2019 Video
Isaac Taracks
Had a lot of fun making this little animation to test out and show off RaidZe0's new Auto Shader pack. You can check that out here: https://gumroad.com/l/autoreshift Rendered in Cinema 4D with Redshift. Smoke simulation made in Houdini. Car model downloaded from online.
2017 Movie
Animator 4 Episodes
Documentary about water crises in the United States....
2019 Video
Isaac Taracks
Wanted to test out meshing a smoke simulation and running the result as deforming geometry in a rdb simulation. Rendered in Cinema 4D using Octane.
2017 Documentary
Graphic Designer
In California's complex water system, a handful of corporate land owners took advantage of a state-engineered system and gained control of the state's most precious public resource, while drought left local homeowners with dry wells....
2019 Video
Isaac Taracks
Same process as Test No.1, but the smoke emitter was imported from a sphere run through a RBD simulation inside a larger colliding sphere. Then ran through a smoke simulation, then meshed through VDB conversion, then imported into a RBD simulation using volume collisions. Brought into Cinema 4D to light and texture and rendered in Octane.
2018 Video
Isaac Taracks
Glass shatter simulation done in Houdini and rendered in Cinema 4D with Octane.
2019 Video
Isaac Taracks
This started as a test to understand smoke simulations inside of Houdini better, and then turned into trying to figure out how to use the curve force shelf tool. And after the sim cached for about half a day I figured I should give it some nice camera angles and a little video. Enjoy :) You can also follow me on Twitter and Instagram @isaactaracks to see more behind the scenes and other random test like this one!
2018 Video
Isaac Taracks
Love the organic shapes that this effect can create, and the fact that it is brilliantly fast. Built off a hacked apart hip file form Ian Farnsworth: https://vimeo.com/154251482 Exported form Houdini into Cinema 4D and rendered in Octane v3.08
2019 Video
Isaac Taracks
A small test in using noise to drive clumping in a vellum grain sim with glue constraints in Houdini 17.5. Also did a little sound design as well for fun. Also first time rendering an animation inside of Houdini and rendering with Redshift.
2018 Video
Isaac Taracks
Some crowd ragdoll simulation R&D for a project in the works.
2018 Video
Isaac Taracks
Built this effect in After Effects using no third party plugins.
2018 Video
Isaac Taracks
Some r&d I did while teaching myself Houdini. If you want to dive into the file you can grab that here: https://drive.google.com/file/d/1cOyOodTwbNYPZEoSsIWH9yO0fVA4s40E/view Fair warning I'm still learning and am sure there are things that could be done way better, but it works so I figured I would share it. Sound design also done by me. Enjoy!
2018 Video
Isaac Taracks
Testing out Houdini 17 Vellum. So much fun to play with and get great results quickly (pardon the noisy render). Have been trying to get this result in Marvelous Designer for the past couple months, but ran into issues with simulation recording and having precision in how the shrink was timed with MD not having any keyframes. Houdini Vellum made all of that a lot easier :) I post experiments and other renders like this on my Instagram: @isaactaracks if you want to see what else I'm up to.
2018 Video
Isaac Taracks
Using vector direction to drive a volume growth. Same setup as the head freeze https://vimeo.com/299681735 just with one set direction and new textures.
2017 Video
Isaac Taracks
The goal for this scene is to tell a story about a character without directly showing the viewer a character. I wanted to convey the idea that you can think you know someone without ever having to see them. The objects on the characters desk give a glimpse into what he is like. From the small sticker saying "I believe", to the collected news papers reporting UFO sightings, as well as the glowing rock he picked up to try and figure out. One of the key factors in the look for this project was the ability to export a Zpass from Octane for Cinema 4D. This allowed me to render only once, but pull focus using ZDefocus in Nuke and generate several different detailed close ups all with individual focuses. Additionally all the fog and smoke from the cigarette was done using Octane VDB which was extremely helpful and allowed me to avoid compositing it in post. The scene was rendered on a GTX 1080 (full priority) and a GTX 1070 (low priority). The shot was rendered at 3840x2160px and took over 3 hours to render.
2017 Video
Isaac Taracks
// Iter: latin, noun, 1) A journey, a course, a path. // Iter is a student made short film that follows the journey of a rock throughout space and into new worlds. Credits: Director / CG Artist/ Editor: Isaac Taracks Sound: Isaac Taracks & Tristan Barton Special Thanks: Aaron Porter Aaron Covrett Mike Dollar Maddie Kroll
2017 Video
Isaac Taracks
This is a test animation recreating a ui screen from Star Wars with a crt tv screen effect.
2017 Video
Isaac Taracks
This is a test animation recreating a ui screen from Star Wars with a crt tv screen effect.
2017 Video
Isaac Taracks
This is a test animation recreating a ui screen from Star Wars with a crt tv screen effect.
2017 Video
Isaac Taracks
Pixel Grid Pattern 02
2017 Video
Isaac Taracks
Pixel Grid Pattern 01
2017 Video
Isaac Taracks
Pixel Grid Pattern 03
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